ROOZBEH MADANIPOUR
SENIOR LEVEL DESIGNER
SHORT SUMMARY
Ever since 2006 I have worked professionally in the Video Game Industry and have worked on a number of high profile AAA titles.
At the moment, I am focusing my technical & creative efforts towards open world and mission design, especially in action adventure and stealth games.
Specialties:
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Practical implementation of levels, environments, stories, and quests while considering flow, pace, and space
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Create level layouts, hot spots, and points of interest (POIs) for players to explore according to the themes and lores of the game
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Quick adaptation to new editors/tools
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Iterate levels through the full cycle of production from conception to finalization, maintaining and balancing the readability, difficulty, and accessibility of the levels for a positive player experience
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Highly Creative, knowledgeable, and dependable
Software Knowledge:
Game Engines (Hammer, Unreal, Dunia, Anvil Next, Disrupt, Source, Snowdrop), Jira, Perforce, Confluence, Domino, Kismet, 3DS Max, Photoshop, Face Poser, Atlas, Oasis, MS Office

EDUCATION
Post Graduate Certificate in Game Design & Development Advanced Diploma in Graphic Design
Visual Arts Certificate
SOFT SKILLS
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Creative
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Knowledgeable
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Dependable
LET'S PLAY!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS