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ROOZBEH MADANIPOUR

SENIOR LEVEL DESIGNER

SHORT SUMMARY

Ever since 2006 I have worked professionally in the Video Game Industry and have worked on a number of high profile AAA titles.

At the moment, I am focusing my technical & creative efforts towards open world and mission design, especially in action adventure and stealth games.

Specialties:

  • Practical implementation of levels, environments, stories, and quests while considering flow, pace, and space

  • Create level layouts, hot spots, and points of interest (POIs) for players to explore according to the themes and lores of the game

  • Quick adaptation to new editors/tools

  • Iterate levels through the full cycle of production from conception to finalization, maintaining and balancing the readability, difficulty, and accessibility of the levels for a positive player experience

  • Highly Creative, knowledgeable, and dependable


Software Knowledge:

Game Engines (Hammer, Unreal, Dunia, Anvil Next, Disrupt, Source, Snowdrop), Jira, Perforce, Confluence, Domino, Kismet, 3DS Max, Photoshop, Face Poser, Atlas, Oasis, MS Office

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EDUCATION

Post Graduate Certificate in Game Design & Development                                        Advanced Diploma in Graphic Design

Visual Arts Certificate                                                                                                              

SOFT SKILLS

  • Creative

  • Knowledgeable

  • Dependable

Contact

LET'S PLAY!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

Thank you for reaching out!

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