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SPLINTER CELL: BLACKLIST

ROLE

Level & Mission Designer

DESCRIPTION

Splinter Cell Blacklist’s ‘American Consumption' (Chicago map)

  • I worked on all the level design, scripting, and AI encounters on this map

  • This project was very special to me because I love the Splinter Cell franchise and for the fact that I had full liberty to work on a complete main mission level in all aspects of its design

  • For more details on my role on this project, check out the 'HOME Page'

GAME RELEASE YEAR

2013

DURATION WORKED ON THE PROJECT

January 2012 to August 2013 (1 year & 6 months)

GENRE

Action Adventure & Stealth

PLATFORM

Windows, PS3, Wii U, Xbox 360

LEVEL DESIGN (Work in Progress)

VIDEO PLAY THROUGH

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