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SPLINTER CELL: BLACKLIST
ROLE
Level & Mission Designer
DESCRIPTION
Splinter Cell Blacklist’s ‘American Consumption' (Chicago map)
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I worked on all the level design, scripting, and AI encounters on this map
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This project was very special to me because I love the Splinter Cell franchise and for the fact that I had full liberty to work on a complete main mission level in all aspects of its design
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For more details on my role on this project, check out the 'HOME Page'
GAME RELEASE YEAR
2013
DURATION WORKED ON THE PROJECT
January 2012 to August 2013 (1 year & 6 months)
GENRE
Action Adventure & Stealth
PLATFORM
Windows, PS3, Wii U, Xbox 360

LEVEL DESIGN (Work in Progress)

VIDEO PLAY THROUGH
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